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Eskel Bondfree
DUST University Ivy League
76
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Posted - 2012.08.26 17:13:00 -
[1] - Quote
A claymore is an anti person mine. I agree that anti tank mines would be a welcome addition. Something that limits the mobility of tanks should be in the game, especially for larger maps. They don't need to be invisible to tank drivers, it should just be something that creates a barrier for them that they can't overcome on their own. And of course if you don't pay attention, you go boom, like with everything else in this game. |
Eskel Bondfree
DUST University Ivy League
76
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Posted - 2012.08.26 20:02:00 -
[2] - Quote
Fivetimes Infinity wrote:Weapons that you just place on the ground and an enemy walks into sometime and dies have never been very fun to me. Very low skill and pretty uninvolved in terms of gameplay. I'd rather all the AV (and other) methods require actually aiming or timing in some sense. Blowing up a LAV because it happened to hit your mines when you were across the map isn't good gameplay in my opinion. If you're talking about a death match situation I agree, but in an objective based game mode mines would be very useful for defence purposes. It helps defend multiple entries to an objective and makes tank drivers think twice about where they go. And nobody says that mines have to be undetectable, just pay attention and you will most likely not run into one. Laying down some mines is a simple way to draw a line that no oh-so-powerful tank can cross, and I think this would benefit the gameplay of Dust. |
Eskel Bondfree
DUST University Ivy League
76
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Posted - 2012.08.27 19:58:00 -
[3] - Quote
Fivetimes Infinity wrote:Eskel Bondfree wrote:If you're talking about a death match situation I agree, but in an objective based game mode mines would be very useful for defence purposes. It helps defend multiple entries to an objective and makes tank drivers think twice about where they go. And nobody says that mines have to be undetectable, just pay attention and you will most likely not run into one. Laying down some mines is a simple way to draw a line that no oh-so-powerful tank can cross, and I think this would benefit the gameplay of Dust. I don't doubt that it'd be useful, I just doubt it'd be really very fun for anyone. I think if people want to defend an area from vehicles, they should park themselves at that location with a forge gun or swarm launcher or whatever. If you want to draw a line that people can't cross in a tank, that'd how you do it. Or with another tank, or whatever. Clicking the ground a few times and then running off to fight should not be a suitable defense against anything in this game. The problem with parking yourself with a forge gun in the middle of the road is that you will be promptly shredded to pieces by any tank rolling into sight. That's why mines are more useful, because the tank driver will need to get some infantry to defuse them before he can advance further, and infantry is more vulnerable than a tank. Mines are a tactical asset, and I find it very much fun to make use of tactical assets.Dust is obviously geared towards a more tactical and even strategical way of playing than most shooters, so I think anti tank mines definitely have a place in Dust.
And yes, it sucks to be blown up by mines that you didn't see. It also sucks to be blown away by a shotgun scout that you didn't see, or a railgun sniper tank that you didn't see. That's how the games goes.
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Eskel Bondfree
DUST University Ivy League
76
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Posted - 2012.08.28 17:05:00 -
[4] - Quote
Alshadow wrote:if AV mines were powerful and imune to damage, but were vary obvious to see and had markers on them at certain ranges and also hackable (or defuseable or whatever u want) then that would be a massive change to the AV role I would welcome that. Would also put an end to all the complaining about tanks being overpowered. And tank drivers couldn't complain either, as long as people are not able to plaster the whole map with those AV mines.
I have to bring up another Battlefield comparison here: BF 2142 had excellent infantry vs. vehicle balance. The AV mines were imune to damage, but could be defused manually. There was also a special grenade that destroys all mines within a certain radius of its impact, but you could only equip one at a time. |
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